I did some traditionally animated character exploration tests for Moana a couple years ago. Here’s the first, exploring how Moana might play with her hair.
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Another traditional character exploration test. Moana interaction with her hair. It is very difficult to have a character touch her hair in CG. These tests were to show how much Moana’s hair was part of her character.
Moana singing. I was asked to do a singing test to show how a performance may differ from a regular dialog shot.
Time for some more Moana tests. This is a test of Tui (pre final design). The test was to see how far we could push the facial shapes.
Here’s a Maui test. Again, pushing face shapes and expression.
This was a fun test to show what we could do with Tala’s “grandma arms” (no offense to my grandma – Love ya, Grandma<3).
This test was based on a drawing by Jin Kim. You can see his art @cosmoanimato
Hope you’re excited about Moana. If not, here’s an early development drawing I did to help.
I found this uncompressed version of an easter egg thing I did for the “Princess and the Frog” blu ray. It’s an homage to Chuck Jones’ “Duck Amuck”. Written, storyboarded, and animated by me.
In the spirit of the holidays, here’s a piece of animation I did for the Gifts of Christmas projection show, now playing at Tokyo Disneyland! To see the show in its entirety go to Youtube and search Gifts of Christmas Tokyo Disneyland, or better yet got to the park and see it live!
Here are three publicity drawings made for Atlantis. I drew Kida, Milo Was drawn by John Pomeroy.
Doing this virtually, so sign up wherever you are!

